All Pixar characters begin as drawings on paper. Illustrators give Martinez sketches of each character from different angles. It’s his job to transform these sketches into digital models—3-D versions of the characters that animators can move.
Martinez uses a computer design program to build each character. He begins with basic shapes. A character might start with a sphere for a head and a cube for a body, for example. Then Martinez uses digital tools to gradually add more detail. “It’s like sculpting with digital clay,” he says.
Each finished model is called a puppet. Martinez then decides how the puppet should move on screen. He programs up to 30,000 movable parts into each character. It’s as if you could control each muscle in a person’s body by turning a different knob, he explains. One knob might make a jaw drop. Another could raise an eyebrow. Martinez builds a digital control panel that activates each movement.
Next, animators test the digital puppets. They might ask Martinez to give a character a wider grin or a bouncier walk. Then it’s showtime! Animators use the control panel to move characters through the story.